I was on quite a roll with regular updates but I was waylaid by an event I had to work last Saturday. It seems I really need 2 full days to recover from the work week.. oof. Even so, I'm back with some more progress on my Low Poly adventures in Blender. I took a break from enviroments to make some more models. First- I made myself a persona because I remembered that's something people do.


My formative years were filled with people pointing at my artwork and asking "Is that you?" so it drove it away from creating anything representative of myself.
Second- I've spent litearlly years trying to make a model something that looks reasonably like my OC Gilda Gale- freelance reporter. She's been my speculative point-and-click adventure game protagonist for years. She was one of the first characters I ever attempted to make in Blender years and years ago (I was trying that weird method with the Skin modifer and it was not going well). I spent the last week racking up even more failed attempts and managed to convince myself that I'd have to drastically change her design to get her to work in 3D. I decided I was stuck in a cognative loop of restarting, making a model in the excact same way I did before, and trashing it. So I found a blocky basic humanoid shaped model from a DS game, replicated it, and then editted it from there till I had something that actually resembles her.
Def not perfect. Yeah, I know that shadows painted on her aren't great. I'm still on incredibly shaky ground with UV mapping and texture painting. I used Mixamo to give her that little animation and Animall to keyframe UVs to make her blink. It's an incredibly minor detail but ya, know, I'm happy to learned something new.
Next, up I'm going to work on making Gilda's friend/companion, BB. I started work on a small eviro that's BB's darkroom (AKA a closet in Gilda's apartment she lets BB use as a darkroom in exchange for free photography). My next goal is to build a room, put a character in that room, have them perform a little animation, render both pieces out seperately and put them back together.
