11 MAY 2026 @ 08:30 PM
More Blender

I'm back with some musing about my progress in Blender;

This is the first enviorment/room/stage/whatever you want to call that I have ever made in Blender. It took me from like 8 AM to 11 PM at night of continuous work. I made all the assets by hand except for a few small things like the plants and kettle which are under a public domain license because I was loosing some serious steam towards the end. This is a (very) rough version of an apartment for one of my OCs. The deisgn and layout doesn't achieve what I want so it it will be getting a remake. There is PLENTY of room for imrprovment here but I don't think it's a TERRIBLE first draft. Plenty of details are getting lost. The blanket for example does not read like a blanket at all.

My utlimate goal here is to render Blender graphics into 2D sprites for use in Adventure Game Studio. I do have some concerns about pathfinding in AGS with this 45 degree camera angle but I'll cross that bridge when I come to it. I may have to opt for a more freeform engine like Godot. I also see now I'll need to go with a larger resolution because too much gets lost at this 320px width. Also it's soooo bland. I need to get on Pinterest.

When I showed this to my husband he kind of offhandedly said it looked like The Sims. He has never played The Sims so I didn't really give the comment any weight but the more I thought about it, and after rendering, it occured me it does remind me of the Sims titles for the GBA.

I absolutely adore Bustin' Out, The Sims 2, and The Urbz on Gameboy. I replayed The Urbz a few years ago and it is just so delightfully insane. It really needs to be seen to be believed. I'm definitely chasing a visual style reminiscent of these games though a little more detailed. As much as I love thest games I find the beady eyed sprites a tad off putting. I like how intimate these games feel in constrast to isometric CRPGs that cover entire 'boards'.

Crow Country is another inspiration for me. I don't have a whole lot to say beyond I really love how it's able to achieve it's atmosphere with simplisitc, cute, graphics.

Well that's all my musing for the day. I had the idea of recreating exisiting rooms from adventure games as practice so maybe I'll be back with a blog post doing just that.


LOCATION: the office
MOOD: sleepy
MUSIC: